The bathrooms and restrooms are very important for human life since these rooms are used to make critical care about our bodies. So important are making designs and 3d renderings for such kind interiors. Are there pitfalls in such work? Yes! Let me share so that you can avoid them in your design or 3d rendering work.
Usually, restrooms and bathrooms are smaller in size than other rooms. Because of that 3d rendering specialist and their clients, who are usually interior designers, architects or property owners, should take into account the following important things to make the workflow smoother:
Due to small room size, and due to the needs of the ergonomics and plumbing design, some of the plumbing fixtures and furniture stay too close to each other. Also, various niches and other restricted spots of these interiors are used to put these things. Due to the convex decorative or other details of furniture (e.g. moldings, tabletops, etc.), walls and fixtures, and due to some accessories, more space (than a designer thinks) might be needed to put furniture and fixtures correctly. A designer might not notice this, but 3D rendering specialist can find these design mistakes during the making 3d model. This specialist should warn a designer about the issue so that a designer could make changes so that the final design had no problems.
After getting final 3d rendering and after approval of them by a client, a designer can find that some additional appliances or accessories need to be added. Pipes, service doors, water pumps, towel warmers, or even (in some cases) additional sinks and taps. Also, some additional furniture, such as small cabinets or shelves might be needed to add. In this case, it would be a good designer's decision to request a 3d rendering professional to make changes in bathroom/restroom 3d renderings.
Due to small sizes of such interiors, lighting sources in 3d scenes might be placed too close to walls, floor, ceiling, and things in an interior. 3d rendering artists should carefully avoid overexposed light on all of the objects.
Also, due to the small sizes of these rooms, some of the 3d rendering artists tend to make a wide camera angle in scenes. Because of that many interior objects might have a big distortion in 3d renderings and a room might look bigger than it will be later in reality. To avoid this, e.g. camera clipping panels, such as 3ds max physical camera have, should be used. If you are a 3d artist and use another software you might find such clipping panels or other camera or rendering features that might be helpful in this regard.
I really hope 3d rendering professionals and their clients (who might be interior designers, architects, property owners, or someone else interested in getting interior 3d renderings) will find this article is helpful.
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This article is the part of the Client's guide to 3D Graphics. Feel free to check it out to learn about the abilities of 3D Graphics.
Please check out Businessrender Interior 3D Rendering Services if you need to get outstanding photorealistic images to show your design to your clients.
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